THEAH 2000

Home
Broken Glass
CHAPTER 1 -- PARALLAX
CHAPTER 2 -- IMMINENCE
CHAPTER 3 -- ACCELERATION
CHAPTER 4 -- IMPACT
CHAPTER 5 -- DIFFUSION
CHAPTER 6 - ABSORPTION
CHAPTER 7 - CONSUMATION
CHAPTER 8 - GESTATION (Double-Wide)
CHAPTER 9 -- THE FIRST
CHAPTER 10 -- THE SECOND
OTHER TALES
RESOURCES
CARDS (CCG)
STUFF
CARDS (CCG)

This area is for fans of the CCG, primarily, otherwise it'll probably be right confusing, much like the STUFF page.

Though the 7th Sea CCG is now defunct, interest has been expressed in seeing the characters of Theah 2000 as cards.  While I have not the means (nor the artwork) to do such a thing, I do know almost precisely what said characters would be as cards.  Due to popular demand, they will appear here, so that anyone with the time and the inclination to make them into cards can do so.  If you ever do play a T2K game, feel free to tell me about it at great length.  Handy link for mailing me can be found at the bottom of this page.  I've come up with an acutely large volume of cards, so this may take a bit to cobble together.  I'll try my best to get them all up in a timely fashion.  For now, the first set of Captains and Ships, the Patrons, and Letters of Marque will appear.  Some Crew to follow.

ROYCE LA DUE
Montaigne Navy
Wealth: 9
3/2/3/4/3
Start: Frothing Sea * Swordsman +2 * Porté 1
ACT: Once per turn, while you have 3 or more Montaigne or Porté Crew in play, tack a Porté
Knack to inflict 4 Hits on a ship in this Sea.
"I'm not a leader.  They made me one."

LE GUEPE DE MERS
Move Cost: 2
Crew Maximum: 6
Your Crew tack to absorb 1 extra Hit when tacking to absorb Hits.
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
 
ALEXANDER WESTIN
Sea Dogs
Wealth: 9
2/2/3/4/4
Start: Trade Sea * Heroic * Swordsman +2
While you have 3 or more Sea Dogs Crew in play, you may draw an extra card between rounds of a Boarding.
"I miss the field.  Not much, but I do."

THE NEW ZEPHYR
Move Cost: 2
Crew Maximum: 7
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT: Up to twice per turn, increase the Sailing cost of cancelling your Boarding attempts by 1.
 
ERICA BAINE
Crimson Rogers
Wealth: 8
4/3/4/2/4
Start: Trade Sea * Villainous * Swordsman +2
ACT: Once per turn, while you have 4 or more Crimson Rogers Crew on board, perform a Cannon Attack.  This Cannon Attack may target Ships in Seas adjacent to this one.
"If you live through the day, thank Theus for every day after this one, because theyll be your last."

THE JAWS
Move Cost: 3
Crew Maximum: 9
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT: Tack to untack one of your Gunner Crew.
 
GITANA ZEPEDA
Castillian Armada (Artidenot)
Wealth: 8
4/2/3/3/5
Start: La Boca * Villainous * Swordsman +2
While you have 3 or more Castillian Crew in play, all of your Attachments that tack to inflict Hits or produce Cannon Attacks produce 2 extra Hits.
"The Dons have taken notice of us.  We must not disappoint them."

EL OJO AURO
Move Cost: 2
Crew Maximum: 7
All of your cards with the title Musket and Pistol cost 3 less Adventuring (min 0).
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
 
RORY CATHAL
Explorers' Society
Wealth: 9
3/3/5/4/3
Start: Forbidden Sea * Heroic * Swordsman +2
REACT: Once per turn, when producing skill points for any reason other than hiring a Crew, you may tack one of your Explorers Crew to produce skill points equal to twice that Crews printed Adventuring.
"And here's our fearless Captain, Rory!  Captain, where're we headed first?"

THE RIGID GUARD
Move Cost: 3
Crew Maximum: 9
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
REACT: Once per turn, tack a Sorcery Knack instead of paying this Ship's Move Cost.
 
JACK VAN HUIZEN
Brotherhood of the Coast
Wealth: 9
3/3/5/3/4
Start: La Boca * Heroic * Glamour 1 * Swordsman +2
ACT: Once per turn, if you have 3 or more Brotherhood Crew in play, move your Ship one Sea closer to an uncompleted Artifact Adventure.
"I'll do you proud, sir."

THE HIGH PRIESTESS
Move Cost: 3
Crew Maximum: 9
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT: Once per turn, move this Ship to an adjacent Sea with one of your Sea Attachments.
 
JACQUELINE GOSSE
Gosse's Gentlemen
Wealth: 9
2/3/2/4/5
Start: Forthing Sea * Heroic * Swordsman +3
If you have 3 or more Gosse Crew in play, you may draw a card whenever you push a Gosse Crew forward to perform or defend against a Boarding Attack.
"Miss Gosse has demonstrated a canniness bordering on the supernatural.  See
to her requests immediately, Senator Kline." - Speaker Revanche

G.S.S. HAPWORTH
Move Cost: 3
Crew Maximum: 9
All of your Knack cost 2 less Influence (minimum 0).
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
 
THE HERALD
Kheired-Din's Corsairs
Wealth: 8
4/4/3/3/5
Start: the Mirror * Holy * Swordsman +2
If you have 4 or more Corsairs Crew in play, this Captain has the following abilities:
ACT: Tack this Captain to search your deck for a card with any of the following words in the title: Folly, Tactics, Volley, or Pride.  Shuffle your deck.
ACT: Tack this Captain when you are inflicting Hits to increase the Hits inflicted by 6.

THE PROPHET'S HAMMER
Move Cost: 4
Crew Maximum: 11
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT: Once per turn, target a Ship in an adjacent Sea and tack 4 Sailing and 4 Cannon.  Move that Ship to an adjacent Sea of your choice.
 
SKIRNIR VITTRASON
Vesten Raiders (Rilascirae)
Wealth: 9
1/3/3/3/5
Start: Trade Sea * Heroic * Laerdom 1 * Swordsman +2
REACT: If you have 3 or more Vesten Crew in play, tack one of your Weather cards or Laerdom Crew to negate an effect that is cancelling a Boarding attempt.
"For your sins, you shall burn."

THE MOTVIND
Move Cost: 3
Crew Maximum: 8
This Ships Crew Maximum is increase by the number of Weather cards you have in play.
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
 
ASTOR REINHARDT 
Black Freighter
Wealth: 8
4/3/3/3/4
Start: Frothing Sea * Villainous * Fear 1 * Swordsman +2
If you have 2 or more non-Skeletal Black Freighter in play, your Skeletal Crew produce extra Cannon equal to their printed Swashbuckling when tacking to produce Cannon.
"Could my plan be any more perfect?"

ERBSCHAFTSSTEUER
Move Cost: 3
Crew Maximum: 9
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT: Once per turn, sink a Skeletal Crew to untack your Captain.