THEAH 2000
Home
Broken Glass
CHAPTER 1 -- PARALLAX
CHAPTER 2 -- IMMINENCE
CHAPTER 3 -- ACCELERATION
CHAPTER 4 -- IMPACT
CHAPTER 5 -- DIFFUSION
CHAPTER 6 - ABSORPTION
CHAPTER 7 - CONSUMATION
CHAPTER 8 - GESTATION (Double-Wide)
CHAPTER 9 -- THE FIRST
CHAPTER 10 -- THE SECOND
OTHER TALES
RESOURCES
CARDS (CCG)
STUFF

Hah!  Hooh!  What is it good for?

Welcome to the present.  A different present from our own, but a present nonetheless.

Reason has replaced honor and plastic has replaced steel, but this is still Theah.  Some things are the same, many are different, but with time, one can be accustomed to anything.

Chapters 1 through 8 are currently available. Check yon left-aligned navbar to find them.

SEPTEMBER ??, 2003-- Welcome back, unless this is your first time here, in which case, welcome to Theah 2000! Blah, blah, Dan whines about moving, Gencon, Pirates of the Caribbean, and the six billion other things which prevented him from updating. For those of you who played the 7th Sea CCG, give us a big smile, because this is BLACK FREIGHTER MONTH! Read this month's chapter for more details. -- D

For the inspiration behind this story, please see the original:

ROKUGAN 2000

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7th Sea is the wholly owned intellectual property of Alderac Entertainment Group (www.alderac.com).  Everything related, like the names of places (Theah, Eisen, the Broken Compass Inn, etc.) is also theirs.  The stories and their exact configuration of words is copywright its authors, which at the moment is only me and three other guys.  You try to tell anyone that either of these is not true, and you're going to get a very unpleasent visit from the law.  Don't plagiarize.  It's just rude.