ROYCE LA DUE
Montaigne Navy
Wealth: 9
3/2/3/4/3
Start: Frothing
Sea * Swordsman +2 * Porté 1
ACT: Once per turn, while you have 3 or more Montaigne or Porté Crew in play, tack a Porté
Knack to inflict 4 Hits on a ship in this Sea.
"I'm not a leader. They made me one."
LE GUEPE DE
MERS
Move Cost: 2
Crew Maximum: 6
Your Crew tack to absorb 1 extra Hit when tacking to absorb Hits.
REACT: Once
per turn, before performing an action, tack to move to an adjacent Sea.
ALEXANDER WESTIN
Sea Dogs
Wealth: 9
2/2/3/4/4
Start: Trade Sea
* Heroic * Swordsman +2
While you have 3 or more Sea Dogs Crew in play, you may draw an extra card between rounds of a
Boarding.
"I miss the field. Not much, but I do."
THE NEW ZEPHYR
Move Cost: 2
Crew Maximum: 7
REACT:
Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT: Up to twice per turn, increase the Sailing
cost of cancelling your Boarding attempts by 1.
ERICA BAINE
Crimson Rogers
Wealth: 8
4/3/4/2/4
Start: Trade Sea
* Villainous * Swordsman +2
ACT: Once per turn, while you have 4 or more Crimson Rogers Crew on board, perform a Cannon
Attack. This Cannon Attack may target Ships in Seas adjacent to this one.
"If you live through the day, thank Theus
for every day after this one, because theyll be your last."
THE JAWS
Move Cost: 3
Crew Maximum: 9
REACT:
Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT: Tack to untack one of your Gunner Crew.
GITANA ZEPEDA
Castillian Armada (Artidenot)
Wealth: 8
4/2/3/3/5
Start: La Boca * Villainous * Swordsman +2
While you have 3 or more Castillian Crew in play, all of your Attachments
that tack to inflict Hits or produce Cannon Attacks produce 2 extra Hits.
"The Dons have taken notice of us. We
must not disappoint them."
EL OJO AURO
Move Cost: 2
Crew Maximum: 7
All of your cards with the title Musket
and Pistol cost 3 less Adventuring (min 0).
REACT: Once per turn, before performing an action, tack to move to an adjacent
Sea.
RORY CATHAL
Explorers' Society
Wealth: 9
3/3/5/4/3
Start: Forbidden Sea * Heroic
* Swordsman +2
REACT: Once per turn, when producing skill points for any reason other than hiring a Crew, you may tack
one of your Explorers Crew to produce skill points equal to twice that Crews printed Adventuring.
"And here's our fearless
Captain, Rory! Captain, where're we headed first?"
THE RIGID GUARD
Move Cost: 3
Crew Maximum: 9
REACT:
Once per turn, before performing an action, tack to move to an adjacent Sea.
REACT: Once per turn, tack a Sorcery Knack
instead of paying this Ship's Move Cost.
JACK VAN HUIZEN
Brotherhood of the Coast
Wealth: 9
3/3/5/3/4
Start:
La Boca * Heroic * Glamour 1 * Swordsman +2
ACT: Once per turn, if you have 3 or more Brotherhood Crew in play, move your
Ship one Sea closer to an uncompleted Artifact Adventure.
"I'll do you proud, sir."
THE HIGH PRIESTESS
Move
Cost: 3
Crew Maximum: 9
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
ACT:
Once per turn, move this Ship to an adjacent Sea with one of your Sea Attachments.
JACQUELINE GOSSE
Gosse's Gentlemen
Wealth: 9
2/3/2/4/5
Start:
Forthing Sea * Heroic * Swordsman +3
If you have 3 or more Gosse Crew in play, you may draw a card whenever you push a
Gosse Crew forward to perform or defend against a Boarding Attack.
"Miss Gosse has demonstrated a canniness bordering
on the supernatural. See
to her requests immediately, Senator Kline." - Speaker Revanche
G.S.S. HAPWORTH
Move Cost: 3
Crew Maximum: 9
All of your Knack cost 2 less Influence (minimum 0).
REACT: Once per turn, before
performing an action, tack to move to an adjacent Sea.
THE HERALD
Kheired-Din's Corsairs
Wealth: 8
4/4/3/3/5
Start:
the Mirror * Holy * Swordsman +2
If you have 4 or more Corsairs Crew in play, this Captain has the following abilities:
ACT: Tack this Captain to search your deck for a card with any of the following words in the title: Folly, Tactics, Volley,
or Pride. Shuffle your deck.
ACT: Tack this Captain when you are inflicting Hits to increase the Hits inflicted
by 6.
THE PROPHET'S HAMMER
Move Cost: 4
Crew Maximum: 11
REACT: Once per turn, before performing an action,
tack to move to an adjacent Sea.
ACT: Once per turn, target a Ship in an adjacent Sea and tack 4 Sailing and 4 Cannon.
Move that Ship to an adjacent Sea of your choice.
SKIRNIR VITTRASON
Vesten Raiders (Rilascirae)
Wealth: 9
1/3/3/3/5
Start: Trade Sea * Heroic * Laerdom 1 * Swordsman +2
REACT: If you have 3 or more Vesten Crew in play, tack one of
your Weather cards or Laerdom Crew to negate an effect that is cancelling a Boarding attempt.
"For your sins, you shall
burn."
THE MOTVIND
Move Cost: 3
Crew Maximum: 8
This Ships Crew Maximum is increase by the number of Weather
cards you have in play.
REACT: Once per turn, before performing an action, tack to move to an adjacent Sea.
ASTOR REINHARDT
Black Freighter
Wealth: 8
4/3/3/3/4
Start:
Frothing Sea * Villainous * Fear 1 * Swordsman +2
If you have 2 or more non-Skeletal Black Freighter in play, your Skeletal
Crew produce extra Cannon equal to their printed Swashbuckling when tacking to produce Cannon.
"Could my plan be any more
perfect?"
ERBSCHAFTSSTEUER
Move Cost: 3
Crew Maximum: 9
REACT: Once per turn, before performing
an action, tack to move to an adjacent Sea.
ACT: Once per turn, sink a Skeletal Crew to untack your Captain.